← Playground · Earlier strategy studies · Speed measurements
LINEAR MC · TWO CORES · 2 GiB

The target is met in this evaluation.

Fresh held-out games exceeded 95% wins while averaging less than 100 ms per complete decision.

96.5%965 wins / 1,000 fresh games
90.4 msMean complete decision time
95.17–97.47%Wilson 95% win-rate interval

The objective counts gold, silver and bronze equally. Timing is the average full agent decision, including public features, model inference, search, and explanations; network and browser rendering are excluded.

Strategy win rates with Wilson intervals and mean decision times; dashed targets at 95 percent and 100 milliseconds
Strategy / setWins / gamesWin rate / 95% CIGold / silver / bronzeMean / p95 msDecisionsSearch settings
linear8dev · strategy95-screen46 / 5092.0%81.2–96.8%3 / 30 / 1391.84 / 95.282,973≤8 actions · 92 msPUCT 0.5 · cap 262,144
linear16dev · strategy95-screen46 / 5092.0%81.2–96.8%4 / 26 / 1692.11 / 96.292,995≤16 actions · 92 msPUCT 0.5 · cap 262,144
explore16dev · strategy95-screen48 / 5096.0%86.5–98.9%3 / 29 / 1692.00 / 96.143,024≤16 actions · 92 msPUCT 2.0 · cap 262,144
explore2_k16dev · strategy95-refine48 / 5096.0%86.5–98.9%3 / 28 / 1792.02 / 96.132,941≤16 actions · 92 msPUCT 2.0 · cap 262,144
explore4_k16dev · strategy95-refine49 / 5098.0%89.5–99.6%8 / 27 / 1491.97 / 96.112,939≤16 actions · 92 msPUCT 4.0 · cap 262,144
explore4_k32dev · strategy95-refine48 / 5096.0%86.5–98.9%5 / 28 / 1592.03 / 96.302,988≤32 actions · 92 msPUCT 4.0 · cap 262,144
linear95heldout · strategy95-confirmation965 / 100096.5%95.2–97.5%105 / 574 / 28690.37 / 96.1159,898≤16 actions · 92 msPUCT 4.0 · cap 262,144

What changed

The frozen linear model still supplies action preferences. The optimized native engine can afford more futures per move. We raised the simulation cap to use more of the time allowance, and compared wider action shortlists and stronger exploration on shared development deals. A tested shortcut skips simulation when only one legal move exists. These are approximate searches over sampled hidden worlds; they receive only the player's observation.

Evidence, not a solved game. Error bars describe sampling uncertainty. Development results were used to select settings. A held-out point estimate above 95% is different from a confidence interval entirely above 95%. All intensive runs used ARM Linux on an Apple M5 Max, restricted to two CPU cores and 2 GiB; the eventual deployment CPU may be slower.

Audit and reproducibility

Full configurations, model copies, source snapshots, individual timings and all replays are saved in the experiment folders shown above. Failure replays are available in the playground’s Research ledger.

Download audited measurements ↓