The turn
- Play one card, a legal matching-number combination, or an Ace with one other card.
- Resolve mandatory suit powers, excluding the enemy’s own suit. Hearts resolve before Diamonds.
- Deal damage. If the enemy dies, skip retaliation. An exact kill puts the royal on top of your draw pile.
- If the enemy survives, discard enough value to cover its remaining attack. Spade shielding persists until that enemy dies.
Combos use 2–4 cards of one number with total value at most 10. Aces are worth 1 and can only be alone or paired. Jacks, Queens and Kings in hand are worth 10, 15 and 20.